Computer Games for Impaired Children

Supervisor: Dennis Peters
Client: Tetra Society of North America, Newfoundland Chapter
Student: Stacey Campbell

These simple games are required to help excercise the motor and congnitive skills of children who are multiply congnitively disabled. The games should make use of bright, large and dynamic images (e.g., colour fractals and patterns) and music, and must accommodate a variety of input methods, including keyboard, mouse and special-purpose buttons. The 'play' of the game may be as simple as pressing a button to cause a change or may simply progress randomly with no input.

The games should be designed to be configured by a teacher or assistant using a user-friendly interface. The following are some items that should be configurable.

The details of the requirements for this project will be refined in cooperation with Tetra volunteers.


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Last modified: Thu 2000.08.31 at 10:25 NDT by Dennis Peters