These are lecture slides in power point or word format as well as examples which may be rose model files or java code or zippped up archives containing mixes of the same
Power Point Slides
The names are largely self explanatory
Use Cases.ppt: Use cases define and drive the design.
ClassDiagrams.ppt: Introduction to class diagrams
classDiagramsP2.ppt: Continuation of lecture on class diagrams
Paperless Grade System.ppt: A closer look at a simple design
Interaction Diagrams.ppt: defining dynamics
The Connect4 Design Sequence
Here is a problem originally posed on a mid-term exam!
Here is a zip of the interim model as done in class together this year. It is not broken into model view but it does have an extensive sequence diagram.
The phase 2 release. The game has been fleshed out and now actually works. The representation is still crude and there is no way to change the game parameters, such as the number of squares. About 12 hours coding..
How to set Eclipse up on Windows XP to create your first project (not covered in class)
Using Swing, Latrunculi example (Model & View not connected - focus on Latrunculi.java)
(and, although not shown in lecture here is the class diagram for Latrunculi)
Pattern Lectures (Word Format)
Design Patterns.doc introduction to design patterns.
State Pattern.doc The State pattern.
Queue State.zip The Queue example developed in class containing both a Rose petal file and a Java project with full Java code.
Creational Patterns.doc The Singleton, Abstract Factory, Factory Method & Prototype patterns.
Structural Patterns.doc. Composite, Facade, Proxy, Decorator
More Behavioral Patterns.doc The Iterator, Strategy, Visitor and Command patterns.
Some links relating to RMI (provided courtesy of Theo Norvell)