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A

accept() - Method in class ctf.network.tcp.Server
Accepts a connection from a client
acceptorSocket - Variable in class ctf.network.tcp.Server
The socket we're listening to
assertClose(double, double) - Static method in class ctf.evaluation.TestCase
Ensure that two floats are "close" to each other (using the default tolerance).
assertClose(double, double, double) - Static method in class ctf.evaluation.TestCase
Ensure that two floats are "close" to each other.
assertClose(String, double, double) - Static method in class ctf.evaluation.TestCase
Ensure that two floats are "close" to each other (using the default tolerance).
assertClose(String, double, double, double) - Static method in class ctf.evaluation.TestCase
Ensure that two floats are within some % tolerance of each other.
assertClose(Point, Point) - Static method in class ctf.evaluation.TestCase
Ensure that two points are "close" to each other.
assertClose(String, Point, Point) - Static method in class ctf.evaluation.TestCase
Ensure that two points are "close" to each other.
assertClose(String, Point, Point, double) - Static method in class ctf.evaluation.TestCase
Ensure that two points are "close" to each other.
assertCloseAbsolute(String, Point, Point, double) - Static method in class ctf.evaluation.TestCase
Ensure that two points are "close" to each other.
assertInvisible(HasVisibility) - Method in class ctf.evaluation.simulator.play.PlayTestCase
An object should be invisible - and located at (0,0)
assertVisible(HasVisibility) - Method in class ctf.evaluation.simulator.play.PlayTestCase
An object should be visible - and located at 'location'
assertVisible(HasVisibility, Point) - Method in class ctf.evaluation.simulator.play.PlayTestCase
An object should be visible - and located at 'location'

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