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java.lang.Objectctf.network.tcp.Server
public class Server
Used for communication between game and clients
| Constructor Summary | |
|---|---|
Server(ServerOwner owner)
Default constructor |
|
| Method Summary | |
|---|---|
Connection |
accept()
Accepts a connection from a client |
void |
bind(int port)
Start listening for incoming connections |
void |
finalize()
|
void |
startAccepting(int clients)
Starts accepting TCP clients (asynchronously) |
void |
stopAccepting()
Shut down the server port |
java.lang.String |
toString()
|
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
|---|
public Server(ServerOwner owner)
| Method Detail |
|---|
public void finalize()
finalize in class java.lang.Object
public void stopAccepting()
throws java.io.IOException
java.io.IOException
public void bind(int port)
throws java.io.IOException,
java.net.UnknownHostException
port - The TCP port to listen to
java.io.IOException
java.net.UnknownHostException
public void startAccepting(int clients)
throws UninitializedSocketException
clients - How many clients to accept (0 for no limit)
UninitializedSocketException
public Connection accept()
throws java.io.IOException,
SocketClosedException,
UninitializedSocketException
java.io.IOException
SocketClosedException
UninitializedSocketExceptionpublic java.lang.String toString()
toString in class java.lang.Object
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