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A

Abstract_network_layer - Class in game.net
This class is used as a base class for network layers.
Abstract_network_layer() - Constructor for class game.net.Abstract_network_layer
Construct.
accelerate(int, int, double) - Method in class game.net.SCORETeam
 
accelerate(Side, int, double) - Method in class simulator.model.debug.SMfacade
 
accelerate(Side, int, double) - Method in interface simulator.model.ISimulatorNet
Sets the acceleration for the player
accelerate(int, int, double) - Method in interface simulator.model.ISimulatorTeam
Send accelerate control request.
AccelerateRequest - Class in game.protocol
 
AccelerateRequest(String) - Constructor for class game.protocol.AccelerateRequest
 
AccelerateRequest(int, int, double) - Constructor for class game.protocol.AccelerateRequest
 
actionPerformed(ActionEvent) - Method in class simulator.MainUI
Process events from UI.
actionPerformed(ActionEvent) - Method in class simulator.view.debug.SVmain
 
actionPerformed(ActionEvent) - Method in class team.debug.TeamControllerUI
 
actionPerformed(ActionEvent) - Method in class team.MainUI
 
addRequest(ControlRequest) - Method in class game.net.RequestQueue
 
AllReply - Class in game.protocol
Normal reply from simulator to "all?" request.
AllReply(String) - Constructor for class game.protocol.AllReply
Parse a normal reply
AllReply(ISimulatorView) - Constructor for class game.protocol.AllReply
A bit different in that this constructor will extract the required info from the given sim.
AllRequest - Class in game.protocol
 
AllRequest(String) - Constructor for class game.protocol.AllRequest
 
AllRequest() - Constructor for class game.protocol.AllRequest
 

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