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Abstract_network_layer
- Class in
game.net
This class is used as a base class for network layers.
Abstract_network_layer()
- Constructor for class game.net.
Abstract_network_layer
Construct.
accelerate(int, int, double)
- Method in class game.net.
SCORETeam
accelerate(Side, int, double)
- Method in class simulator.model.debug.
SMfacade
accelerate(Side, int, double)
- Method in interface simulator.model.
ISimulatorNet
Sets the acceleration for the player
accelerate(int, int, double)
- Method in interface simulator.model.
ISimulatorTeam
Send accelerate control request.
AccelerateRequest
- Class in
game.protocol
AccelerateRequest(String)
- Constructor for class game.protocol.
AccelerateRequest
AccelerateRequest(int, int, double)
- Constructor for class game.protocol.
AccelerateRequest
actionPerformed(ActionEvent)
- Method in class simulator.
MainUI
Process events from UI.
actionPerformed(ActionEvent)
- Method in class simulator.view.debug.
SVmain
actionPerformed(ActionEvent)
- Method in class team.debug.
TeamControllerUI
actionPerformed(ActionEvent)
- Method in class team.
MainUI
addRequest(ControlRequest)
- Method in class game.net.
RequestQueue
AllReply
- Class in
game.protocol
Normal reply from simulator to "all?" request.
AllReply(String)
- Constructor for class game.protocol.
AllReply
Parse a normal reply
AllReply(ISimulatorView)
- Constructor for class game.protocol.
AllReply
A bit different in that this constructor will extract the required info from the given sim.
AllRequest
- Class in
game.protocol
AllRequest(String)
- Constructor for class game.protocol.
AllRequest
AllRequest()
- Constructor for class game.protocol.
AllRequest
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