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Packages that use ParseException | |
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game.net | Network interface abstraction layer. |
game.protocol | Implementation of the SCORE protocol. |
simulator.model | Interface to concrete simulator models, which represent the state of the SOCCER game and implements the physical simulation. |
Uses of ParseException in game.net |
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Methods in game.net that throw ParseException | |
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Reply |
SCORETeam.accelerate(int t,
int p,
double a)
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Reply |
SCORETeam.end()
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Reply |
SCORETeam.getGameData()
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Reply |
SCORETeam.initGame(Side prefSide)
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Reply |
SCORETeam.kick(int t,
int p,
double v,
double alpha)
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Reply |
SCORETeam.place_ball(int t,
CartesianVect l)
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Reply |
SCORETeam.place_player(int t,
int p,
CartesianVect l)
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Reply |
SCORETeam.quit()
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Reply |
SCORETeam.set_time(int t,
int newT)
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Reply |
SCORETeam.spin(int t,
int p,
double av)
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Uses of ParseException in game.protocol |
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Methods in game.protocol that throw ParseException | |
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static Reply |
Reply.factory(java.lang.String msg)
Factory for all replies. |
static Request |
Request.factory(java.lang.String req)
Factory for all requests. |
Constructors in game.protocol that throw ParseException | |
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AccelerateRequest(java.lang.String req)
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AllReply(java.lang.String msg)
Parse a normal reply |
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AllRequest(java.lang.String req)
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ControlReply(java.lang.String msg)
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EndReply(java.lang.String msg)
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EndRequest(java.lang.String req)
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GoalReply(java.lang.String msg)
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KickRequest(java.lang.String req)
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OnSideReply(java.lang.String msg)
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PlaceBallRequest(java.lang.String req)
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PlacePlayerRequest(java.lang.String req)
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QuitReply(java.lang.String msg)
Parse a quit reply. |
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QuitRequest(java.lang.String req)
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ResetReply(java.lang.String msg)
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SetTimeRequest(java.lang.String req)
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SOCCER2008Reply(java.lang.String msg)
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SOCCER2008Request(java.lang.String req)
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SpinRequest(java.lang.String req)
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WantSideRequest(java.lang.String req)
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Uses of ParseException in simulator.model |
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Methods in simulator.model that throw ParseException | |
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Reply |
ISimulatorTeam.accelerate(int t,
int p,
double a)
Send accelerate control request. |
Reply |
ISimulatorTeam.end()
Instruct simulator to abort the game. |
Reply |
ISimulatorTeam.getGameData()
Send all feedback request. |
Reply |
ISimulatorTeam.initGame(Side prefSide)
Protocol sequence to initialize game. |
Reply |
ISimulatorTeam.kick(int t,
int p,
double v,
double alpha)
Send kick control request. |
Reply |
ISimulatorTeam.place_ball(int t,
CartesianVect l)
Send place_ball control request. |
Reply |
ISimulatorTeam.place_player(int t,
int p,
CartesianVect l)
Send place_player control request. |
Reply |
ISimulatorTeam.quit()
Instruct the simulator to disconnect and shut down. |
Reply |
ISimulatorTeam.set_time(int t,
int newT)
Send set_time control request. |
Reply |
ISimulatorTeam.spin(int t,
int p,
double av)
Send spin control request. |
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